Melody Oakes The Drear Drew Gloom, acrylic on wooden panel
Cezza Cardaropoli, humanitas artwork design (above)
Kiera Therrien Long Day, photograph
Taylor Riley Himothy, photograph
Elizabeth Lombardo Sugar Magnolia, photograph
Gianna Bruno untitled, collage
Ella Graham Stillness of Nature, photograph
Marjorie Vincent Her History, mixed media collage
Fallon Desforges In Bloom, mixed media
Jeffery Potter Old Master drawing collage
Theodore Burkhardt, photography
Breathe
Chasing Sunset
The Sentinel
Cezza Cardaropoli, photography
Spirit Like a Dove
On This Rock
The Good Shepherd
Lydia Mynczywor The Rat Trap, ceramic sculpture
Mixed Media Class, Mobius Strip, Can-One group project
Cait Mullins Jewelry, photograph
Lilian Stead Otherworlds, digital collage
Melody Oakes Modern Chem, acrylic on canvas
Connor Williams untitled, photograph
Caraline Stewart, paintings
Household Flora, acrylic on canvas
Portrait of a Mirror, watercolor on paper
Gone Fishing, acrylic on canvas
Alaina Frias
Pitcher and Covered Jar
Old Master Hand, pencil drawing
Still-life, underglazed and glazed ceramic stoneware
Madison DiNapoli Ever After, digital collage
Kiera Therrien untitled, photograph
Meredith Pasquarosa Hostage of Holden County, watercolor on paper
Fallon Desforges Hand Holding Bottle, pencil drawing
Jaidin Haynes The Still One (old master collage), digital prints on paper
Thomas Sullivan A Rather Happy Looking Fellow, paper collage with National Geographic images
Colm Flood, photography
untitled
untitled
untitled
The Bag Thief:
A Short Film Inspired by the Work of Italian Cinema
A collaboration by Aidan Cosgrove, Audrey Cote, and Nathaniel Donovan
Note: This work emerged from the study abroad program in Tuscania of Saint Anselm College and the course, Great Works of Italian Cinema
Studio Art & Graphic Design
Senior Theses
2026
Genevieve LeBlanc, Honors Graphic Design ‘26
A Growing Front: WWII Era Design and the Challenges of Farming
Postcard design (front)
Exhibition poster design
Buy Local, Stay Vocal (18in x 24in)
From Their Hands (18in x 24in)
Up With the Sun (18in x 24in)
Broken Community (18in x 24in)
Postcard design (back)
It's Their Home (18in x 24in)
CSA (18in x 24in)
Support Your Local Farmer (18in x 24in)
Artist Statement:
This project, titled A Growing Front: WWII Era Design and the Challenges of Small Farming, is centered on the issues small farmers face, and I address these issues in my works. The pieces are done in a similar style of advertising to that which was most popular in the 1940s, particularly in America during the Second World War. The final works are a result of research, preliminary sketches, first and second digital drafts, and final revisions, with the posters being digital designs printed on paper and mounted on foam board. Online imagery, coupled with a variety of fonts and effects, as well as personal photographs and digital alterations make up each poster. Each work addresses one or two similarly aligned issues that small farmers face, many of which are familiar to me, so that they all share this theme, but display different challenges in their visuals. My hope for this project is that it provokes careful thought about the importance of farms in our society, and that my design choices make the concept visible and highlight the best of what farms mean to me and offer to our communities.
Kaylie Petrino, Honors Studio Art ‘26
Hidden Beneath the Mask
Garvin, animatronic-inspired sculpture
Postcard Design (back)
Video Demonstration
Exhibition poster design
Postcard Design (front)
Materials: Metal, metal hardware, various wires, plastic tubing with red-dyed water, 3D printed materials, moveable eyes.
Artist Statement
We experience some of the biggest artistic influences in our lives right from early childhood. Maybe you grew up watching a show that had a particular art style that always appealed to you, maybe it was certain advertisements for the newest toy, or even a particular font/theme that a restaurant or store had that you always used to go to. Now you’ve grown up, and when you see these nostalgic pieces of your childhood, you can’t help but feel an overwhelming sense of comfort – and maybe something else that you can’t really describe. I find myself always being more drawn to art pieces if it is in a certain style or has specific elements that give me that sense of comfort and something else. In particular, I often get a strong nostalgic feeling around animatronics – mostly drawn from my experiences at Chuck E. Cheese. However, it’s not just the animatronics. It’s the whole atmosphere of having a kid’s birthday party at a pizza-arcade restaurant with an animatronic band. When I was a kid, I enjoyed these birthday parties just as much as any other kid would, but as I get older and look back on those memories, it makes me wonder just what it was that made that atmosphere so appealing and special. This project has not only allowed me to look further into my own nostalgia, but also to dive deeper into the world of animatronics and what their place is in the world of entertainment.
With my work, I aim to take a closer look into what’s behind the mascot costume and explore all the different elements that work together to construct the typical birthday-party-at-a-pizza-arcade experience.
Caroline Kenney, Studio Art ‘26
Times Slipped West: A Photographic Travelogue
Excerpt from Travelogue
Excerpt from Travelogue
Cover of Travelogue
Excerpt from Travelogue
Excerpt from Travelogue
Excerpt from Travelogue
Times Slipped West: A video of the photographic travelogue
Artist Statement
I explore the world of photographic travelogue as both an art form and a personal journey. For this project, I have focused on still photography as a way to share stories, capture moments, and reflect on the experiences that have shaped me. Photography allows me to freeze time and highlight emotions, energy, and beauty that might otherwise go unnoticed.
Much of my work draws from my passion for traveling and experiencing new places and cultures. Many of my photographs come from music festivals, where I document not only the intensity of live performances, but also the quieter, human moments within the crowd—people dancing, resting, and connecting with one another. These images speak to the universal joy of music and the bonds it creates. Beyond festivals, I photograph landscapes, horizons, and animals throughout my travels along the West Coast. These quieter images balance the energy of the concerts and reflect the peace, wonder, and sense of harmony I find in nature.
I chose to present this work as a photo book that feels layered, textured, and alive. Alongside my photographs, I experiment with collage, handwritten notes, and the inclusion of personal materials from my travels such as tickets, playlists, and other ephemera. These elements help reinforce the idea of the book as a visual record of a personal journey rather than a traditional photo album.
The design of the book—its cover, layout, sequencing, and length—is just as important as the photographs themselves. Each decision, from page order to collage style, shapes how the viewer experiences the narrative. My goal is to create a cohesive visual story that moves between lively and peaceful moments while blending the personal with the universal.
Ultimately, this project reflects who I am as both a person and an artist. Through photography, I share the excitement of live music, the calm of open landscapes, and the strength I find in moments of connection—with people, with nature, and with myself. I hope viewers will not only see what I saw but also feel the emotions that inspired each image.
Percy Moore, Honors Studio Art ‘26
Creation of Heaven
Postcard design (front)
Exhibition Poster Design
The Abbey Church of St. Denis, Paris
Gouache, watercolor, graphite, colored pencil, ink
Westminster Abbey, London
Gouache, watercolor, colored pencil
Saint Anne’s Cathedral, Annaberg
Gouache, watercolor, colored pencil, chalk
Cathedral of Santa Maria, Seville
Gouache, watercolor, graphite, charcoal, colored pencil
Artist Statement
The Gothic style developed across Europe in the twelfth century. Today, it is associated with iconic European cathedrals. These paintings explore the emotional impact cathedrals have on visitors. Each one is based on a cathedral from a different region of Europe. My focus was on creating interpretive illustrations instead of direct representations. I distorted each cathedral to emphasize the height and enhance the sense of overwhelming size. I removed the walls and ceilings, leaving only the architectural skeletons. I then set each one against a background of the sky at different times of day to create a sense of vastness, isolation, and the passage of time. Combining the indoor and outdoor space in each painting was an opportunity for me to experiment with the effects of light within the painting.
The primary mediums are gouache and watercolor over colored pencil sketches. I used other mediums, such as charcoal, chalk, and ink to give each painting a distinct aesthetic. Every painting needed to feel like a distinct, self-contained reality. The appearance of each one was influenced by the unique qualities of the original cathedrals. The common subject besides the structures themselves is the tiny figure traveling through each space, to emphasize the scale and sense of isolation. In each image, she is smaller and further away, drawing the viewer into the world within. This project was inspired by my interest in religious art. Art is often an attempt to turn the abstract concept of the divine into something physical. It is a way in which people attempt to understand divine beings and how to relate to them. It is a way to communicate what is meaningful about religion. Cathedrals are attempts to create a space that feels like a portal directly to God’s presence. These paintings are a way for me to explore the question of what qualities make a space feel sacred, and why Gothic cathedrals are such enduring representations of this.
Cameron Mandeville, Studio Art ‘26
WONDERSCAPE: A 2D-Animated Pilot
WONDERSCAPE, Animated Pilot, postcard (back)
Character line-up
Mac, character design concept sheet
Mac, character design turnaround
WONDERSCAPE, Animated Pilot, postcard (front)
Voice actor credits
Characters Mac & Pebble, full-color with background
Pebble, character design concept sheet
Pebble, character design turnaround
Artist Statement:
The project that I chose is about making a pilot for an animated television show. It will be a four-to-six-minute piece of animation that will tell a short story of hero's overcoming evil I will complete this project by using all of my artistic abilities, these include writing, storyboarding, voice acting, animating, rendering, sound design, background painting and editing. I will be spearheading most of the work and getting help from my peers where it is needed.
The concept behind the animation is hero's fighting a cult of monster summoners to save the kingdom. Themes of this work include friendship, teamwork, and determination. If this project makes it past the pilot episode, it will include themes of found family, dealing with loss, and getting back up after you've been knocked down. Some inspirations for the animation would be Adventure Time and Dungeons and Dragons.
This project combines all the skills I have worked on up to this point in art with the main one being animation. I have always loved animation, and I've always wanted to make an animated show of my own. I feel that my art can do a lot not just for me but also for the audience that views it. With storytelling and animation, it allows me to share the life of a fictional character and show hardships, struggles, and how someone might overcome them. I hope that this might be able to help people that view my art.
Thomas Sullivan, Honors Studio Art ‘26
Animation in Motion: 2D Digital Cel Animation
Exhibition poster design
Stills from "Flick "
"Flick " — 2D digital cel animation
Still from “Cooking”
"Cooking " — 2D digital cel animation
Artist Statement
My Senior Thesis Project is a series of short animations intended to highlight the principles of animation, a series of techniques developed by Disney that are used to make animations appear more lifelike and appealing.
There are twelve principles of animation: squash and stretch, anticipation, staging, pose to pose and straight-ahead action, follow through and overlapping action, slow in and slow out, arc, secondary action, timing, exaggeration, solid drawing, and appeal. Each of the animations in my series chooses a few of the principles to focus on especially, but all of the animations use most of the principles to some degree.
The animations are 2D digital cel animations animated ‘on twos at two frames per second’ and made in the program Clip Studio Paint. This means that each frame of the animation is hand drawn, with separate layers for elements such as the background, foreground, color, and lighting. ‘On twos at 24 fps’ means that there are twenty-four frames for every second of animation and a new picture every two frames, except where I wanted smoother or more rapid movement, in which case there is a different picture every frame.
One of the things I enjoy most about art is the process that goes into creating a piece. There is something incredibly satisfying about the process of taking an idea in your head and using the skills and techniques you have developed to bring it into reality.
My thesis is a reflection of my approach to art. It is an appreciation of animation as a medium, and a challenge to myself to use the skills I have developed on a higher level. The project takes inspiration from art and artists that I admire, both in form and technique, and follows that process to create a final, polished product.
Matthew Sincerbeaux, Studio Art ‘26
Mazda 3: Revisioned
Graphic posters depicting history and future of Mazda 3 design
Mazda 3 Concept Car Mock-Up, made with Adobe Photoshop software
Exhibition poster design
Artist Statement
Matthew Sincerbeaux’s work explores the connection between graphic design and three-dimensional visualization which will aim to create designs that exist across multiple platforms. For him, design is not just about creating something aesthetically appealing; design is about building a visual system that communicates energy, clarity, and purpose, regardless of the medium chosen.
Heavily inspired by the concept of Mazda’s Kodo design, these are some of the principles he aims to embody within his designs. Beyond Mazda, there is inspiration from historical movements such as Bauhaus and Swiss typography, as well as contemporary trends in digital minimalism and immersive branding similarly to Apple.
Whether the medium be Blender, Photoshop, or Adobe Illustrator these tools allow him to move fluidly between two and three-dimensional designs. Simultaneously, he is working to expand his practice into 3D, where he is learning to model, render, and present ideas in ways that feel more interactive.
He is known for challenging himself to grow as a designer who can adapt to changing technologies and goals. He aims to develop a practice that balances experimentation with refinement, combining the discipline of traditional graphic design with the possibilities of 3D visualization. Ultimately, his works communicate through clarity and emotion to capture a sense of movement, and to invite the viewer into a visual experience that feels both timeless and contemporary.